The Glass Still Life was created as part of the Material & Texture Creation class that I took in the fall term of my junior year. 
 

I am responsible for all aspects - modeling, surfacing, lighting, rendering, and compositing.

 

October 2019 / junior year  

The breakdown

This project's focus was on realistically recreating refracting objects in a CG render. Even though modeling is an important step for any scene, it was particularly crucial here because of the transparent nature of the objects I was working on. I payed very close attention to thickness and curvature of the objects and to details such as the water meniscus in the glass and in the vase. 

1/3

To really study the properties of glass I actually went into a thrift shop and bought the bottle and the glass that I used as references for the objects you see in the render. And if you ever wonder whether it was as fun to work on this project as I say it was - just look at the photo :)